Flyff has multiple classes
A Vagrant is a basic character that every player starts as. A Vagrant starts with 3 skills
|Skill Name||Image||Requirements||Maximum level|
|Clean Hit||X||Character level 3||10|
|Brandish||X||Character level 5, clean hit level 3||10|
|Overcutter||X||Character level 10, brandish level 3||10|
When leveling some people advise not to add any points to any of the skills, although it makes no difference, because you get a reskill when you finish the first job advancement. Most players save this to use when they make the 2nd job advancement or later.
The maximum level of a Vagrant is 15, after level 15 you can not gain experience to level further until choosing a job. There are 4 different first jobs:
Assists: Their divine aura is often sought after by other travelers that are in weary of the Assist's godly healing and skill enhancing magic. Having been taught by generations before them as a means of self-enlightment, they have mastered hand-to-hand combat which far exceeds anything thought of. Assists use knuckles and sticks.
Magicians: Empowered with high mental and spiritual energy, these wizards bring destruction and havoc amongst their foes. The books of old tell of these powerful beings, forging the scriptures and magics of their world into their mind and tools to smite foes with the powers from the heavens. Magicians can attack using a wand or a staff. Wands offer higher defence, while staves offer higher attack power.
Mercenaries: Bold, cunning, and quick to the battle, Mercenaries make for great close-quarters combat and have the strength to explore their world alone as they wish. Mercenaries explore the world in hopes of gaining strength, and fame. Mercenaries use axes and swords to attack, much like Vagrants.
Each class with its own strengths and weaknesses.
The experience requirements for each level are outlined below:
Vagrants are the basic and most versatile class.
There are 4 different stats.
Str-Strength- increases damage for all weapons exept wands. The attack it adds for bows is barely worth mentioning. Sta-Stamina- raises total Hp and Fp, their recovery rate, and defense. Dex-Dexterity- increases accuracy, attack speed, chance of a critical attack, bow's damage, and block rate. Int-Inteligence- Raises total mp, the damage from magic attacks, the length of buffs and debuffs, and the effectiveness of heal.
Most advise when leveling to add all of the stat points to str because of the reskill at the job advancement, although few say it is advisable to get 25 dex.
That sums up Vagrants, excluding Weapons, Armors, and Monsters.