Psykeeper
From Flyff Wiki
Psykeepers are a second class, proceeded by the Magician.
Psykeepers are the masters of hexes. They have access to forbidden arts that can damage monsters from the inside out, link their own minds with their antagonists to share the pain from attacks, or to create barriers to ward off oncoming foes. All their spells are non-elemental and can only be cast using a wand. Two of their most notable spells are Crucio, a self-buff which reflects damage taken, and Satanology, which prevents an enemy from moving for its duration.
[edit] Skills
Skill Name
Image
Requirements
Description
Character Level 60
Mental Strike Level 10
Mental Strike Level 10
About the same damage as Demonology, but with a good chance to stun the enemy. Stun success rate is 30% when maxed.
Character Level 60
Mental Strike Level 10
Mental Strike Level 10
Self-cast status giving you a chance of reflecting physical attacks for a percent of the damage taken. 200% at max level. In Player versus Player, the damage reflected is reduced to 20%. Does not reflect skill damage.
Character Level 65
Demonology Level 3
Demonology Level 3
Roots the enemy to the ground. Similar to Rooting, but the rate of success is so high that it’s reliable and incredibly useful. Gives 85% success when maxed.
Character Level 65
Psychic Bomb Level 6
Psychic Bomb Level 6
Does damage based on your remaining MP. Damage changes at certain MP checkpoints. The lower your MP goes, the lesser damage dealt.
Character Level 65
Crucio Spell Level 7
Crucio Spell Level 7
A short-ranged AoE with you as the origin of the area damage.
Character Level 70
Satanology Level 4
Spirit Bomb Level 5
Satanology Level 4
Spirit Bomb Level 5
Creates a psychic barrier in front of you, aimed in the direction of your targeted enemy. If the enemy walks into it, they are repelled and given a small amount of damage. The higher the level, the more bounces the wall can take.
Character Level 75
Psychic Wall Level 7
Maximum Crisis Level 5
Psychic Wall Level 7
Maximum Crisis Level 5
AoE attack with the origin at your target. Has a 10 second cooldown.
Character Level Hero
Disables target's movement, attacks, skills, food, vital drinks, and refreshers. This skill is bugged, as it renders the enemy immobile, but they are invulnerable to attacks and can still heal themselves with food.
| First Job |
| Vagrant |
| Second Jobs |
| Assist | Mercenary | Magician | Acrobat |
| Final Jobs |
| Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger |
