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Jester

From Flyff Wiki

A male Bow Jester with Cruiser set

When you reach level 60 as an Acrobat, you will be able to become a Jester.

Jesters, who have less defense power than attack power, is a derived from an acrobat who uses a yo-yo as a main weapon.

Jesters possess a large range of attacks. Unlike the court jester of medieval times, these Jesters are masters of trickery and are literally bloodthirsty fighters. They use yo-yos along with dark magic to drain blood in order to replenish their own health, inject poison into foes, launch coins to dent enemy armor, and impair their victims by attacking vital organs. They receive four times as much Critical Hit Rate from the Dexterity stat than any other class. Jester abilities include Enchant Poison and Vital Stab to attack an enemy's vital parts.

There are also Bow Jesters who use bows. Although they are unable to use any Jester skills, they take advantage of the Jester's high critical hit rate per dex to obtain as much as 100% critical. Bow Jesters used to be intensely disliked by other classes because they were often seen as cheating, but the removal of knockbacks from PvP and the growing popularity of HoP Yoyo-jesters has mostly resolved this conflict. Many jesters are seen using hyper/cruiser sets due to the fact that the full set increases the power of their critical hits by 40%.

[edit] Skills

All Jester skills require a Yoyo. Equipping a weapon that is not a yoyo will cancel any active self-buffs.

Skill Name Image Requirements Description
Enchant Poison Image:EnchantPoison.gif Character level 60, Deadly Swing level 4 Adds poison damage to your yoyo and increases striking power. Poison does small amounts of damage over time. Adds 60 damage per hit and 20% chance to poison when maxed.
Enchant Blood Image:EnchantBlood.gif Character level 60 Adds blood damage to your yoyo and increases striking power. Bleeding does small amounts of damage overtime. Adds 50 damage per hit and 20% chance to cause bleeding when maxed.
Escape Image:Escape.gif Character level 60 Supposed to remove Sneaker, Satanology, and Rooting effects, but doesn't due to a glitch.
Critical Swing Image:CriticalSwing.gif Character level 65, Enchant Poison level 3 Increases chance of critical strike. Adds 40% chance of a critical hit when maxed.
Sneak Stab Image:SneakStab.gif Character level 70, Enchant Blood level 3 Must be used when behind a target. 65% Chance to stun when maxed. Probability of stun is halved when used on a player.
Enchant Absorb Image:EnchantAbsorb.gif Character level 70, Escape level 3 Adds the ability to drain HP to your yoyo. Heals 40 hp per hit and adds 24 damage per hit when maxed.
Penya Strike (Hit of Penya) Image:PenyaStrike.gif Character level 75, Enchant Absorb level 4 Strengthens the attack of a yoyo by consuming penya. A strong attack that ignores defence. Each point of damage consumes 1 penya.
Vital Stab Image:VitalStab.gif Character level 80, Critical Swing level 4, Sneak Stab level 7 A strong attack with a 40% chance to do 4 times normal damage when maxed. Must be in Dark Illusion to use.
Special Yo-yo Mastery Image:SYoyoMastery.gif Character level 60-M Increases yoyo attack power. The higher your mastery level, the more effective it is.
Silence Image:Silence.gif Character level Hero 75% chance of preventing target from using skills that require MP when maxed.



First Job
Vagrant
Second Jobs
Assist | Mercenary | Magician | Acrobat
Final Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger