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Elementor

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An Elementor in the Uon set.

Upon level 60, a Magician may job change into an Elementor.

The Elementor's ranged AoE spells make them one of the best damage-dealing classes. However, unless they have a specific high-defense build, they have trouble tanking, and will probably die more quickly then, say, an AoE Knight of the same level. Still, Elementors are a valuable member of any party due to the sheer amount of damage they can do, and the fact that they can do it to all foes in an area, taking out large chunks of multiple monsters’ HP with one spell.

Elementors have the ability to manipulate the elements. They can cast Area of Effect spells such as Poison Cloud, Sandstorm and Meteo Shower. Many of their spells have very dramatic graphics. All Elementor skills require a staff to cast; it is not possible to use Elementor spells with a wand. An Elementor's abilities include not only offensive spells of every element, but also buffs to increase the damage of certain elements. Due to their mastery of the elements, they can deal large amounts of damage to monsters by choosing a spell of the element that the monster is weak against.

Elementors are one of the most effective AoE classes in the game, partially due to the fact that they can tailor their spells to take advantage of the weakness of whatever they are fighting, and partially due to the variety of effects their AoEs have.

Elementors are also notorious for the extreme graphical lag some of their skills can cause when cast on a large number of enemies, especially Windfield and Sandstorm.

Elementor is sometimes shortened to Ele or misspelled as Elementer.


[edit] Builds

The Elementor skill tree.

Elementors serve double duty as 1) An AoE class, and 2) A 'nuking' class. This duality has given rise to two predictable most common builds:

  • AoE. These builds are generally oriented around either solo or FS-assisted AoE leveling.
    • The most common build is 60-70 INT, and all other points into STA.
  • 'Nuking'. These builds are generally oriented around blowing stuff up.
    • The stereotypical nuke build is full INT, but a small portion of STA might be added.
    • This build is not built for conventional Elementor AoE combat. Hit-and-Run tactics with Windfield are most common with this build, as well as teaming with a Knight or other AoE class and letting their partner tank the mobs.


[edit] Role in PvP

Elementors (especially below level 80) lack the straight-up survival ability of other classes, and are virtually always one-hitted by skills such as Asal or HoP. However, Elementors have a unique and very powerful PvP weapon in the form of Windfield. Any Elementor who plans to play PvP at all must max Windfield, and when they get it, max Wind Master as well. The advantages of Windfield are as follows:

  • Deals significant damage -- the best of any cooldownless Ele skill. Windfield can make short work of most low-STA players (Jesters, Rangers, Blades, etc).
  • Has a 'slowdown' effect. As anyone who has been hit by it knows, Windfield slows the motion of anyone who is hit by it. A lot. This is good for staying out of reach of melee classes (read: BPs).
  • No cooldown. You can chain a good 4 or 5 Windfields together. Not so with any of the higher-damaging spells such as Avalanche.
  • Is AoE. You can hit any number of people with this, and have all of the before-mentioned advantages come into play on each one of them.
  • Creates lag. Slower computers cannot process the awesomeness that is Windfield, and their computers will lag when it is cast. This can be used to your advantage, to get a few extra hits in, or to make a run for it.

To be fair, here are some of Windfield's disadvantages as well:

  • Slowish cast. It takes about two seconds to cast. In game-time, a lot can happen in two seconds. That BP intent on asal-ing you into next week can catch up, that YJ can HoP you before you have a chance to crush them like a bug, and so on.
  • Can hit party members. If you're in a PvP party that includes, say, a Blade, they will not be very happy with you: The splash AoE damage from Windfield and other AoEs hits allies as well as enemies. So either fire off your salvo before they enter, after they're dead, or pick a different target.
  • Creates lag. This can sometimes backfire and lag up the person who's casting Windfield (that's you). Also, normal lag may create position-lag, which is what can cause someone on the other side of the Arena to somehow hit you with their melee anyway.

[edit] Skills

All Elementor skills require a staff to cast. They cannot be cast with a wand, unlike Magician skills.

Skill Name Image Requirements Element(s) Description
Firebird Image:Firebird.gif Flame Strike Level 7 Fire "Damages the enemy with a fire blast."
Stone Spear Image:StoneSpear.gif Rooting Level 3 Earth "Damages the enemy with a stone spear."
Void Image:Void.gif Wind Cutter Level 7 Air "To attack the enemy by creating a perfect vacuum."
Lightning Strike Image:LightningStrike.gif Lightning Shock Level 7 Lightning "Damages the enemy with a bolt of lightning."
Iceshark Image:IceShark.gif Water Well Level 7 Water "Ranged attack that fires an ice projectile."
Burningfield Image:BurningField.gif Firebird Level 5, Character Level 65 Fire "Does damage to the enemy over a period of time."

WARNING: Not exactly the best skill ever. Also, enemies cease to take damage if they leave the small area that is affected by it. This skill hits three times total. Has a cooldown of 5 seconds.

Earthquake Image:Earthquake.gif Stone Spear Level 4, Character level 65 Stone "Damages surrounding enemies area." Does damage to the area around the targeted enemy.
Windfield Image:Windfield.gif Void Level 5, Character Level 65 Wind "Damages surrounding enemies with a wind attack. The speed of the enemies will be reduced."

Arguably the most powerful Elementor spell, this is considered by many to be their 'signature attack'. At max level, it has a 50% chance to reduce the target's movement speed by 50%. Very useful and annoying in PvP.

Electric Shock Image:ElectricShock.gif Lightning Strike Level 4, Character Level 65 Lightning "Damages surrounding enemies with electricity. Defense of the enemies decreases."

This is a self-centered AoE like the Knight one. It's most useful feature is that it will hit any Acrobat using Dark Illusion if they are within its range, which is useful in PvP. Also, it can be used to precast, but anyone who does that is lame beyond words. The maximum effect is Defense -95 for 2 seconds, which is fairly useless to an Elementor.

Poison Cloud Image:PoisonCloud.gif Iceshark Level 5, Character Level 65 Water "Damages enemies in the surrounding area."

This resembles Burningfield, and is just about equally useless in PvP. I'm not sure if the effect persists after leaving the area, which could be the main difference (aside from element, obviously. It's primary use is with Hit and Run Aoeing, because the poison damage is constant regardless of the target's level. Damage can be increased with attack awakenings/piercings.

Meteo Shower Image:MeteorShower.gif Burningfield Level 6, Earthquake Level 5, Character Level 70 No element due to a glitch. Intended to be Fire/Stone. "Damages surrounding enemies with a falling meteor"

Despite the wording, this behaves like Earthquake, instead of like Electric Shock. The ability to pull a meteor out of space is one of the things that make Elementors so awesome.

Sandstorm Image:Sandstorm.gif Windfield Level 6, Earthquake Level 5, Character Level 70 No element due to a glitch. Intended to be Wind/Stone. "Damages surrounding enemies with a sandstorm."

This is the 'lag spell' that Elementors are notorious for. Very very fun.

Lightningstorm Image:LightningStorm.gif Windfield Level 6, Eletric Shock Level 5, Character Level 70 No element due to a glitch. Intended to be Electric/Wind. "Damages surrounding enemies with electric blasts."
Avalanche Image:Blizzard.gif Poison Cloud Level 7, Earthquake Level 7, Character Level 75 No element due to a glitch. Intended to be Stone/Water. "Damages surrounding enemies with a snowstorm."

This spell has a low (about 15% when maxed) chance to stun any enemy it hits.

Fire Master Image:FireMastery.gif Fire Strike Level 7, Character Level 70 Buff, no element "Increases the striking power of fire spells."
Earth Master Image:EarthMastery.gif Rooting Level 3, Character Level 70 Buff, no element "Increases the striking power of earth spells.
Wind Master Image:WindMastery.gif Wind Cutter Level 7, Character Level 70 Buff, no element "Increases the striking power of wind spells."
Lightning Mastery Image:LightningMastery.gif Lightning Shock Level 7, Character Level 70 Buff, no element "Increases the striking power of electric spells."
Water Master Image:WaterMastery.gif Water Well Level 7, Character Level 70 Buff, no element "Increases the striking power of water spells."
Special Int Mastery Image:SpecialIntMastery.gif Character Level 60-M Buff, no element Increases INT for a short time.
Curse Mind Image:CurseMind.gif Character level HERO No element Halves magic defence when maxed.


First Job
Vagrant
Second Jobs
Assist | Mercenary | Magician | Acrobat
Final Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger